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Interests: new experience-altering technology factors that affect how users perceive, leverage, and freely interact digitally; e.g., AI, AR, ML, VUX, IoT, and blockchain.


Reading List: Blue Ocean Shift - W. Chan Kim & Renée Mauborgne, Hacking Growth - by Sean Ellis and Morgan Brown, Digital Transformation - Lindsay Herbert. The Scrum Field Guide 2nd Edition - Mitch Lacey. Jamie Levy - UX Strategy; Hooked - Nir Eyal. How We Decide - Jonah Lehrer. Lean UX - Gothelf/Seiden. Why We Make Mistakes - Joseph T. Hallinan. UX For Lean Startups - Klein. Design + Code Swift - Ming To. Lean Analytics Eric Croll & Yoskowitz. Easy To Use - Sean Van Tyne. Living With Complexity - Norman. Evil By Design - Chris Nodder. The Design Of Everyday Things - Don Norman. The User Experience Team Of One - Leah Buley.

Certified UX Strategy Master, Jaime Levy

Recent update: March 2018: OC iOS Brother Hackathon Winner: Best UX Design for "Brother I Voted Today" App. Great hackathon and had the opportunity to work with and advise high school groups.

Technical Interests: Xcode interface builder, Swift, the blockchain, Android, Material Design, IoT, research, advanced prototyping & testing tools
Current Tools: Omnigraffle, Unbounce, Google Analytics, XCode Interface Builder, AdobeXD (and CC), Framer.js, Sketch, Invision, Github, Jira, Confluence, Balsamiq, Blender
Located in SoCal. Work experience in Los Angeles, Hollywood, New York, Tokyo, London, Frankfurt, Shanghai, and Beijing.

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As a UX Design Research Mananger

MY GOALS:

I’m here to support you, define the context and goals for your current work, advocate for each individual and the team with management and the rest of the company.

1:1s (One-on-ones):

1:1s are very important to me because they are dedicated space for you to talk about anything and everything you want.

They are meetings primarily for you.

It’s not a status meeting, unless you want to talk about status.

Don’t save urgent matters for a 1:1!

FEEDBACK:

More than any other factor, candid and compassionate feedback is central to a cohesive and high-functioning team.

Feedback is best received as close to the trigger point as possible.

Each person on the team should feel safe and comfortable enough to offer feedback to any other person on the team.

My primary desire is for you to be happy and fulfilled.

PERSONAL PRINCIPLES/VALUES:
I prefer to coordinate and collaborate, over being authoritarian. I see myself as a coach guiding the team.

I expect my teammates to be competent, motivated, and reliable.

I appreciate individual styles of working and am open to hearing of other ways to do things.

I have no tolerance for lapses in reliability or morality.

I will work tirelessly to ensure that you feel valued and happy at work.

Design MANAGER
Manager ReadMe
MY GOAL AS A MANAGER:
I’m here to help and support you, to set the context for what you’re working on, and to advocate for you and the team with the rest of the company.

FEEDBACK:

More than any other factor, candid and compassionate feedback is central to a cohesive and high-functioning team.

Feedback is best received as close to the trigger point as possible.

Each person on the team should feel safe and comfortable enough to offer feedback to any other person on the team.

My primary desire is for you to be happy and fulfilled.

PERSONAL PRINCIPLES/VALUES:

Support, coordination and collaboration comes first. I'm more of a coach who guides the team.

I expect the my teams to be competent, motivated, and reliable.

Attitude + Aptitude = Altitude.

I'm open and appreciative of Individual working styles and other ways of achieving goals and improving results.

Lapses in reliability and/or morality affect the team and are unacceptable.

I aim to ensure that your contribution is valued, nurtured and appreciated are keys to your happiness at work.

Text Line Texture. The design-thinking book about Text (personified).
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Client and work experience: Access Hollywood OnAir/Mobile, Adsentia, AMP World, Antena3 (Spain), Arnette, Arnson, Audi (Japan), BigDonutGames, BMW (Japan), BSkyB Television, Cinemax Television, CBS - OnAir, Collabworks, CTV9 (China), Disney Channel, Electronic Arts (EA), EA Sports Branding, Exhibit Works Displays, Food Network, Fox Cable Networks, FX Networks, Gameshow Network, HBO, Intel, Koyosha (Japan), LegalZoom.com, Liberty International, Marono Fashion, Maserati, MySk8Land, Natural Lawson, NBC, Universal, Ogilvy Interactive, PetFrame, Pittard Sullivan, Pongo Productions, QVC Japan, Red8 Interactive, Razorfish, RSVP Law, Saban Entertainment, Sankalp, Shop Channel - HSN Japan, Singapore Cablevision SCV, Sony, TappnGO, TappnED, Tequila Agency, Toyota NorCal, Truli Television Network, United Future, Advertising, Urban Marketing (Japan), Vivmed Medical, WinMedia, World Pneumonia Day, Vocal, ZDF. Education: BFA Graduate of The Rhode Island School of Design, RISD.



Bio

Sr UX Design, product designer, and creative lead with over 15 years experience working with many of the world’s biggest entertainment, technology auto and gaming brands on exciting and important projects. Collaborative and insightful at identifying stakeholder needs, requirements and achieving the highest possible outcomes.

Currently based in Southern California, Irvine, working on cross platform web and mobile enterprise products. Helped found and lead two successful interactive and application design and development companies in the US and Japan/China. Client experience includes QVC, Electronic Arts, HSN, Sony, Fox, Maserati, BMB, Access Hollywood and more. In addition to working in California and New York, has led creative and development teams in Frankfurt, Shanghai, Beijing, Tokyo and London.

PRIMARY RESPONSIBILITIES:
• Design and document advanced new features for cross platform consumer and enterprise applications.
• Meet user needs to company goals including lean design and development.
• Evaluate existing and competing systems.
• Define user stories.
• Whiteboard relationships and flows
• Coordinate with product manager, development team and all stake holders.
• Understand needs of our clients in relation to capabilities.
• Design features starting with wireframes, defined layouts and finally detailed prototypes.
• Finalize, prepare and deliver UX elements with final spec to engineers.
• Responsive to QA in development and provide feedback for documentation.

PERFORMANCE & RESPONSIBILITIES:
• Design major complex and diverse feature and interaction for multiple user levels.
• Flexible and adapt new UX processes to work with teams from whiteboard through wireframes and into pixel ready deliveries.
• When required, work as a UX-team-of-one.
• Exercise UX processes judiciously to iterate rapidly to document new feature concepts for review and acceptance.
• Evaluate success and failures to help find and adapt new tools to address needs.
• Highly agile using AdobeXD to document and share solutions quickly with the team.
• Rapidly refine MVP/Click-through designs of features efficiently across web, tablet and mobile quickly.
• Evaluate how new features fit in and enhance work-flow and feedback loops.
• Design complex features to fit with, extend and enhance existing application flow.
• Seek collaboration and team participation in UX development cycles.

CORE COMPETENCIES
• UX Design for Web, iPhone, iPad, iWatch, Android Phone, Android Tablet.
• Working in varied brand cultures, from celebrity, sports, games, food and auto to fashion and music.
• Lead and mentor multi-disciplinary creative and development teams.
• Proven presentation skills with well-reasoned, articulate, creative.
• UX/UI Design, Wire Frames and User Flow.
• Extreme client and customer focus, exceeding expectations with clear solutions
• Bilingual: English, spoken Japanese, basic Mandarin