Wha???! Don’t Disrupt. Invent Within UX Patterns.

Ever use an app or website, and suddenly feel like you are not sure what you are supposed to do? Can’t find the menu, the filtering is on the left when before it was on top, can’t sort, no more back button, can’t find the sub mens, Whaaaa??!! Maybe the pattern changed and nobody told you. It’s not your fault! The pattern should have been consistent from start to finish. 

If you are a UX designer, don’t “Disrupt” the pattern. Use it to keep your users feeling “smart” as they navigate your incredibly “simple” app or website. 

Oh, by the way, here is an interesting article on UX Patterns: http://goo.gl/cehPpp

UX designers should give more thought to the style and tone of the written word and how that consistently speaks to the end user. We should ask: does the text document, reassure, confirm or notify in a way that the user expects?

These are all very good and important things to keep in mind if we want to creat clear and effective user experiences. Ideally we want to use as little text as possible. But in the real world when we need text to guide the user, let’s do it right.

For those of you writing the text for an enterprise application, a mobile app, a utility, or a game, I have to recommend this article to share with your team. Everyone should be aware of the text, get your whole team on the same page!

Check it out:

http://uxpamagazine.org/what-to-write/

UX/UI Motion-Design Requires Semantic Meaning

UX/UI-Motion Design can be extremely effective when applied with semantic accuracy. It can enhance navigation, making it more efficient, effective and confident for the user.

More than a decade and a half of motion design and on-screen-display experience for television and interactive has inspired in me endless (creative and analytical) thought on how to display information both entertainingly and semantically. Whether for video-Info or application-UI, it is important to define your paradigm, assign semantic meaning, extend it, and then be creative within these confines. The Semantic Meaning approach requires analytical and creative thought to collide in order to produce unique and intuitive solutions. Remember that limitations are opportunities.

Creative motion design, such as entertainment for video is a freer way of thinking about motion - it’s the medium for “Viewers”. As Product designers, it can be valuable to understand motion design principals, because even when working within the confines of UI-motion limitations, we can always achieve a more entertaining “bounce”, “swipe”, “stack”, “wipe” and “squeeze” while remaining semantically correct.

Hope you enjoy the following (affirming) article on UX/UI motion as much as I did: http://goo.gl/O430uc

Powerful HTML/CSS Study Weekend @LearningFuze Irvine! Keep Learning!

HTML/CSS Training Weekend - Jan 16, 2016

Had a great weekend at LearningFUZE.com in Irvine. Sat with a wonderful group of learners led by skilled trainer - Travis Ueki. Keeping up with HTML/CSS classes used to be tough, but this weekend the clouds opened up and rays started breaking through - so FUN! Travis set a fast pace, he kept us up to speed, and we covered so much… No, I’m no great coder, but I’m always trying to learn more - especially UX related HTML/CSS. Would love to be as efficient with code as I am with my UX tools - AI, Sketch, PS, Axure, Balsamic, etc. I have miles and miles to go and this past weekend kept me going and wanting to go to the next level! Thanks again to the LearningFUZE team. Check them out some time, and hope to see you in a class there!

ADOBE’s Project Comet

Thanks Adobe! Very exciting! Project Comet - a very cool UX UI Design Prototyping Tool, from my favorite software company (in the whole world) is coming soon! Follow the link. Get ready for Comet integration in your UX/UI design group…

Click here for more.

Wow! IoT UX and UI Designers - Check this out! MIT’s Amazing New App Lets You Program Any Object

User Experience (UX) designers, User Interface (UI) designers, we have just been thrown an EXCITING AND WHOLE NEW CHALLENGE! 

Thanks MIT for providing an environment that supports the kind of unique thinking that led to a whole new way of leveraging Augmented Reality, by turning it into a tool that lets users control anything. Combined with Google’s visual translator research, the future is going to be AMAZING! Point at an object and see virtual buttons and features! Wow. 

Imagine a future where you walk into a mall, point your phone camera at signs, get directions to the Louis Vuitton store, see items and signs translated into your language. Walk out side the mall, open the phone and call your car to come pick you up a the south entrance - automatically. Use the camera to aim at and control all the functions inside your car. Get home and aim at the garage door and have it open, select the lights outside the house and turn them on, aim at your television and change channels, find programming and more. 

http://www.fastcodesign.com/3054389/mits-amazing-new-app-lets-you-program-any-object

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Text Line Texture by Thomas Hallgren

My first book on design thinking for children was published in 2015. It's on Amazon, the link is below. Hope you enjoy reading it to your children and grandchildren.
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When confronted out of the blue by a thin red Line, our main character, Text, sets out on a fun path of self discovery. A path that leads to a new friendship along the way. For parents who love to read to their children, Text Line Texture is the perfect introduction into the world of text-only books. Children’s Book. Age range: 4-10.