UK - UX Lesson Learned: “Brexit” Unistall and Restore? How does this work??

As UX Professionals and software developers, might we take a lesson or two from the Euroland Project?

(tongue-in-cheek account)

Yesterday Britain decided their home grown product, British Homeland v10 (or BH-X), was somehow preferred by it’s citizens to the newer Euroland solution. Though loved by younger users and some in business, the solution which was in perpetual beta, had a dizzying array of features older British citizens were unable to comprehend. Possibly this is what led to widespread user dissatisfaction. Unlike on the iPhone, where individual users can delete an application themselves, Euroland did not have an individual delete option. Eurland was considered an Embedded-System solution that could only be removed universally and democratically.


So what’s next? Could the Italians, the Scotts, the French, and other nations, still relying on the Euroland solution now seriously consider it’s erasure? The producers of Euroland have used FUD (Fear Uncertainty and Doubt) through various outlets over the years to prevent this very kind of sentiment against the product. Will threats of possible continental “Halt and Catch Fire” scenarios drive back the unsettled masses in these other countries? 


Some have said inserting Armageddon-like sequences into a system for people is not democratic. Only those who wrote the code know what will really happen. Others say, like the Libor and US Mortgage-Securitization systems, Britain will need to hire the original Euroland creators, and pay them massive bonuses to help uninstall it completely. Some ask can it truly be fully removed if done piece meal? In response, many say it may require a complete image-reinstall. Oh boy.

 
Update: 25 June 2016:  BH-X (British Homeland v10.0) Golden master reinstall images to be made available January 2018.

A Conversation About Fantasy User Interfaces + Subtraction.com

Starved for Communication, or Connection?

With all eyes glued to our phones… it’s no wonder people are starved for real honest human linguistically-appropriate communication. It is possible, via these devices - and most importantly applications, to communicate in honest, real and relevant ways. I fact even apps do not need to be a bunch or organized page titles, text and menu structure. Use conversational tones to get action from your viewers, and in surveys. 

Today, users want to feel like they are interacting with a human, like a concierge (www.hioscar.com) or other like-minded approaches. in fact this approach can work with just about any kind of on screen experience. We just need to start using this methodology more to find out how successful it is for winning the hearts and minds of our users (and readers of conversational apps).

The following is an article on a survey submitted by the brilliant UX-minded team at Quartz will inspire. Check it out! If it doesn’t inspire you, then …well, oh boy, let me know…

Title: Getting real survey answers out of smart, busy people

https://medium.com/@mia/getting-real-survey-answers-out-of-smart-busy-people-778f5a98e4c6#.fewiq8fzz

The Way We Build : Airbnb Design

Welcome Onboard!

Onboarding needs to be a simple and welcoming experience. It’s different for B2B vs B2C, yet both need to accomplish a similar goal: get users onboard with as little friction as possible. Great article on the topic from InVision, check it out.

http://blog.invisionapp.com/world-class-ux/

The end of app stores? Yep

Why product thinking is the next big thing in UX design - InVision Blog

UX/UI Psychology: Cognitive Barriers & Overload

UX Theory does no have to be hard. In fact results most often look ridiculously  “simple”. But like all disciplines, the simplest solution is most desirable, especially when it reduces “Friction”. For example my studies in color psychology helped explain how color affects the mind and decision-making. We want to reduce cognitive dissonance. For example, have you ever had a color just “grate on you” – that’s an old fashion term for cognitive “friction”. Just like color, subtle but important variations in UX can lead to very different results. We can explain some of it using psychology terms. But UX design is not psychology, just as psychology is not UX design. So we should try and find ways to use psychology in our design process to help us to make better, and more informed UX design decisions. Consider for example: Cognitive Barriers and Cognitive Overload - two complementary UX evaluation perspectives.

UX problem solvers have to be multi-disciplinary, active thinkers, willing to take chances, be highly visual, temporal, decision makers, be rational, be emotional, follow threads that lead to understanding, backtrack and find ways to transform rational machine processes into experiences appropriate for human beings. We design UX for People, so yes psychology should be a part of it.

Follow the link to a great, brief article on Cognitive Barriers and Overload: Enjoy!

http://goo.gl/PmQbCP

Understanding Product Design | Easy User Experience

Help! Need feedback. Self-driving car UX problem. Roller Coaster Drive Mode?

Which of the following drive modes should be made available in self driving cars? 1) Grandma, 2) ECO, 3) Standard, 4) Sport, Getaway, 5) Dukes of Hazard, 6) Rollercoaster - Car on rails?!

Micro Animation in UX Design. 

Here is a great article on the subject. Check it out! 

One of my favorite quotes: “You must remove frustration before attempting delight”

https://goo.gl/iJNQ9Z

Planning to Design for AndroidTV? 

Entertainment needs to chase us as we move about our lives more than ever. That means the experience on our mobile devices needs to sync with our living rooms, computers, pads and other devices. As Experience designers we need make what we can as seamless as possible. There are already similar approaches to the navigation on AppleTV and Android devices. I’ve already mentioned AppleTV UX/UI design. If you are interested in making Android more seamless, check out this article as well. 

https://goo.gl/TSdQ0H

Github Design Style Guide Management - Easy.

Ever wonder how to manage your style guide across design groups, with multiple UX and UI designers? Think like your development team to collaborate and manage it on Github. It’s not complicated, and when I saw this article I realized it needed to be shared - could not have written it better myself. As always, keep the process simple, and communicate with your team to make the process work. 

A brief outline on how to be a Github style guide team: https://goo.gl/LsvMb5

2024 Olympics. Clearly Paris knows how to brand their olympics. If only Tokyo could acknowledge its own culture and brand their games as well.

http://www.underconsideration.com/brandnew/archives/new_logo_for_paris_2024_candidate_city_by_dragon_rouge.php#.VsIanao76JI

Older Posts

Newer Posts

Custom Post Images

Text Line Texture by Thomas Hallgren

My first book on design thinking for children was published in 2015. It's on Amazon, the link is below. Hope you enjoy reading it to your children and grandchildren.
Stacks Image 1541
Stacks Image 1543
When confronted out of the blue by a thin red Line, our main character, Text, sets out on a fun path of self discovery. A path that leads to a new friendship along the way. For parents who love to read to their children, Text Line Texture is the perfect introduction into the world of text-only books. Children’s Book. Age range: 4-10.